
We have talked repeatedly about Apple’s entry into the field of subscription services, and the company’s strategy has varied in different ways between services, and some services have been overwhelming success since its inception, such as Music, and others have a slow start and began to accelerate later, such as TV + service, and between these two services comes the arcade game service and we have talked about it in -This article- Where Apple helps many game studios and concludes deals with other studios to publish high-quality titles on the service for a small amount per month to enjoy all the games, but Apple's strategy is not clear here and has some shortcomings, so what is missing from the arcade service to reach the success it deserves?
